Warning: Effy rant INC! You have been warned.
It seems to me lately there has been a lot of bad attitude aimed at several of the MMO companies, most obviously Blizzard – since I play and read about both WoW and D3 most. From what I have read and observed, it really comes down to, in most cases, a ballooned sense of Player Entitlement, which can be broken up into a few categories:
- I’m Bored/Not Having Fun!
- This Is Too Hard/Too Easy!
- I Want My Lewts!
- What Have You Done For Me Lately?!
I’m Bored/Not Having Fun!
It is not the game company’s fault if you cannot find something to do.
There are quests, dailies, professions, raiding, dungeons, achievements, farming, leveling, transmog, holiday events, trying a new spec, trying a new character, TRYING A NEW GAME, etc. etc. etc. (Did I miss anything? lol)
Heck, you can do something that is not a game – there is that “outdoors” thing if you are so bored.
If whatever game you are in at that moment is not flying your kite – go do something else! No one is holding a gun to your head to play.
If you have moved on from enjoyment in something, it is time to find another source of enjoyment. Your playtime is yours and yours alone, and no one is forcing you in how you spend that time.
Certainly not the big, bad game companies.
You hardly have the right to ruin my gaming experience doing something I enjoy because you would rather complain than to do something about it. Leave me to my own fun.
Stop complaining, and go do something else.
This Is Too Hard/Too Easy!
You are not entitled to see all of the content of a game on every difficulty.
Progressing and clearing content and winning epic lewts is the effort of one or many working at and overcoming obstacles. Slaying big, bad internet dragons, if you will. Sometimes it takes a simple amount of effort, and sometimes it is an epic and difficult adventure that requires teamwork, research, hard work, and reevaluation of skills/playstyle/gear.
There is absolutely ZERO chance that any gaming company is going to please 100% of the people 100% of the time. Some will complain things are too hard, some will complain that things are too easy. Some will be unable to get through entire content, while others will complete in a very short time.
This is why Blizzard, for one, uses multiple difficulty levels. I commend them for this. This allows a larger range of players to see the full storyline of the game. This is a great thing.
But you are not entitled to be able to accomplish the game on all difficulty levels.
As for the “Too Easy” crowd, just like the “I’m Bored” crowd, no one is forcing you to play. Go find something else to flex your epeen at.
I Want My Lewts!
Just as you are not entitled to be able to clear all content on all difficulties, you are not entitled to loot – any loot, and certainly not Heroic loot.
Heck, I do not think anyone is entitled to epic loot.
One thing that annoys the crap out of me is that people seem to forget that in Cataclysm 4.0, we started raiding in BLUES. There is nothing wrong with that. That seems to me how the start of an expansion should be.
I wish they had never introduced dungeons with epics, honestly.
But back to my point…
Sure, you can attempt to do the work required to get the loot, just like everyone else.
Then, you can roll on that loot, just like everyone else.
I definitely do NOT agree with a point made recently that if you come in at the end of a dungeon run, you are not entitled to the loot. Sure, I agree it is frustrating to wipe several times especially in a longer dungeon and then remove a problem person, get a replacement and have them win a piece you needed too.
Life (and RNG) is not always fair.
But that new person is no less able to roll on the loot than you.
What kind of incentive is it to have someone come into dungeon and be told they cannot roll on loot because you were there longer? I know I would not stay.
What Have You Done For Me Lately?!
It is not the game company’s job to tell you how to play your toon.
It is the game company’s job to provide a product and support to that product. How you play the game, is up to you, as long as you are not breaking rules that disrupt the stability of the game or the enjoyment of others.
If you want to trial and error your way through, that is your prerogative. If you want to look at the game’s guide online, that is your prerogative. If you want to Google search your class/spec/stats/gear or quests or reputation or bosses, that is your prerogative.
That is what is great about MMO’s having a community of gamers.
Is that not why theory-crafters theory-craft? Is that not why many bloggers blog?
And let me point out, Blizzard is not alone in expecting that their players will seek information from the community more likely than through their simple Game Guide.
We will use the WoW – Mage as an example, as this fairly easily translates to classes in other games:
- TERA – Sorcerer
- Guild Wars 2 – Elementalist
- Lord of the Rings Online – Lore-master
- RIFT – Mage Elementalist Spec
- The Secret World (Heck, this game does not even have classes/levels and I have absolutely NO idea what that means for game play. lol)
I do not see any of these game companies giving long, drawn out discussions of “These are the stats you need” and “This is the rotation you should use” and “This is how you fit into a group, doing this…” in their game guides. Nor should they.
That is what the community is for.
What happened to the guild unit being a source of information to new players? What is wrong with peer interaction to improve a player’s performance, and perhaps even enjoyment, of the game?
MMO’s are social games!
We have no idea a person’s skills, experience, or time played in MMO’s – unless we actually ASK! Who knows where the information this person is referring to came from? Who are we to judge their skills/spec/stats/gear without first learning something about them?
All in all, it is ultimately up to the player to direct their play, but we (ie. the community) are here to pass on our knowledge to those who wish to learn.
Uh oh… Well, Laz is now patronizingly patting me and telling me, “Less rawr, more meow.”
I tried to keep this kind of short, but I do think I got my points across.
What are your thoughts on “Player Entitlement” and how far game companies should go to accommodate their widely diverse players?